Tier List

Rules of Survival Legacy Tier list armes ROS classique

Fusils assault, SMG, DMR et snipers classés S à F pour préparation Legacy.

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Tier list armes

Rules of Survival Legacy reste En développement chez Myth Games sur PC. Ces tiers armes reflètent la meta live du ROS classique avant la fermeture du 27 juin 2022 — et non des statistiques Legacy vérifiées. Myth Games n’est pas NetEase, et il n’existe pas d’APK officiel pour un early access. Utilisez cette page pour reconstruire la mémoire musculaire sur les noms d’armes, la sensation du recul et les priorités de swap en attendant les annonces de lancement sur Discord.

Les patchs d’équilibrage Legacy déplaceront probablement des armes entre tiers. En attendant, étudier les classements classiques vous aide à looter plus vite : prenez l’ACR plutôt que de débattre du QBZ, et abandonnez le Thompson dès qu’un M4A1 apparaît.

Critères de classement

Nous évaluons chaque arme sur le TTK, la portée effective, le contrôle du recul, le scaling des attachments, la disponibilité des munitions et la rareté du loot. Une arme dominante avec un scope 4x peut être mid-tier avec des mires métalliques seules. Les snipers gagnent en valeur sur le terrain ouvert de Fearless Fiord mais perdent en flexibilité dans les compounds de Ghillie Island comme Training Base ou Observatory.

Pair list Classement des accessoires zones d’atterrissage know what pick up where find it.

Armes S-tier (meta classique)

ArmeRôlePourquoi S-tier ROS classique
ACRAssault rifleRecul plat, mid-range fort, every meta attachment
M4A1Assault rifleTTK fiable, munitions communes, excellent 4x vertical grip
AWMBolt sniperOne-shot headshot 8x ; power spikes late-game
Barrett M82A1Anti-materielBody shots devastators ; slower punishes exposed teams
M249LMGSquad wipe potential fed 5.56 ; risky solo reload

ACR M4A1 backbone competitive squads. Either compensator vertical grip 4x scope win mid-game Bitter Lake Rust Bay. AWM Barrett S-tier conditionally — only secured magnum .50 ammo military crates high zones d’atterrissage.

Armes A-tier

ArmeNotes
AKMHigh damage shot ; harder recul M4A1 terrifying peek fights
QBZ-95All-rounder solid common Asian-themed loot tables
SCAR-LStable handling ; slightly lower DPS ACR very forgiving
SVDSemi-auto DMR ; bridges AR sniper Fearless Fiord ridges
SKSRewarding tap-fire ; A-tier cheek pad 4x
VectorMelts CQB buildings ; ammo hunger drops without extended mag

QBZ-95 often spawned urban clusters AKM near high-tier military zones. Legacy preserves regional loot flavor, zones de loot tells which A-tier gun likely upgrade first.

Armes B-tier

ArmeNotes
ThompsonSMG iconique ; strong early outscaled after first AR pickup
UMP45SMG versatile ; B-tier ARs outclass mid-game past
MP5Controllable low damage ; fine hot drops no AR spawns
QBUBullpup DMR ; decent paper outperformed SVD most lobbies
M16A4Burst-only limits brawls full-auto ; situational open snow fields

Thompson special mention. Classic ROS players loved hip-fire dominance contested POIs. Transition weapon : clear first squad swap M4A1 ACR before rotating Observatory Training Base.

C-tier et F-tier

C-tier pistols except R1895 headshot meme, shotguns outside point-blank room clears, crossbow stealth clips only. F-tier drop immediately — damaged melee-only aside — Barrett without .50 BMG, any gun incompatible attachments when loaded A-tier primary.

Do not ego-keep Barrett without .50 BMG. Slot belongs meds secondary SMG configurations double-gun setups.

Choix arme par carte et phase

Early game (0–3 min) : Thompson, Vector, any automatic win hot-drop Rust Bay Bitter Lake. Check guide Ghillie Island compound layout prep.

Mid game (first circle) : Upgrade M4A1, ACR, AKM. Attachments liste attachments matter more marginal gun differences here.

Late game (final circles) : AWM, Barrett, M249 define zone control. SVD SKS remain A-tier players dislike bolt-action reloads.

Fearless Fiord ~300 players, long-range A-tier DMRs gain value third-party range longer. Ghillie Island ~120 lobbies rewarded aggressive AR pushes Training Base.

Watchlist balance Legacy

Myth Games may unify weapon pools, remove discontinued guns, rebalance TTK PC mouse-keyboard aim. Watch classics patch notes : ACR, M4A1, AWM, Barrett, Thompson nostalgia picks. Re-run tuning sensibilité after major recoil changes same DPI feels different.

Connect loadout planning Premiers pas, hub cartes, futurs configurations. First public test Legacy, compare match results classic list report differences Discord.

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FAQ

Foire aux questions

Réponses rapides aux questions les plus fréquentes.

ACR still best gun Rules of Survival Legacy ?

Legacy not launched nobody knows final stats. ROS classique ACR was S-tier controllable recul attachment flexibility. Re-test after Myth Games balance notes.

AWM vs Barrett which sniper ranks higher ?

AWM ranked higher most players faster cycle rate one-shot headshot reliability. Barrett S-tier body-shot pressure vehicle damage when .50 BMG stocked.

Should I keep Thompson entire match ?

Classic ROS treat Thompson transition weapon early game. Swap AR before mid-game rotates unless dedicated entry role squad.

Will Myth remove classic weapons ?

Unknown until patch notes. Expect possible roster changes. This list documents ROS-era weapons players still search.

How tier list helps before Legacy launches ?

Builds looting habits and weapon recognition so first test matches feel familiar when spawn tables resemble classic ROS.

Are Barrett and AWM same ammo ?

Classic ROS used different magnum and .50 calibers. Do not hoard wrong ammo type for your sniper pickup.